Revenot's Conquest Third Update!
Revenot's Conquest » Devlog
Hey there!
I'm still working on my big update (turns out it was as hard as I thought it would be), but I already have some new content that I want to share with you!
Some here's what's coming on this update:
New features:
- Colored damage, now elemental damage and player damage will have different colors.
- Wave tracker, now you can check which wave you are.
- Added a loading screen.
Bugs fixed / improvements:
- Remade the main menu.
- Fixed player level remaining the same when switching game mode.
- Adjusted difficulty:
- Raised max enemies per wave;
- Reduced healing from potion;
- Reduced a bit the enemy spawn delay;
- Adjusted spell delay;
- Limited spell minimum delay;
- Adjusted buff bonuses;
- Rotated the arena.
That's all for this update, I spent most of my time trying to figure out the new stuff I'm implementing, so I really didn't had much time to add new content to the game.
Thanks for reading! If you want to see any new features, or changes on Revenot's Conquest (Placeholder name) please feel free to suggest them!
Files
Conquest3.zip 32 MB
Jun 10, 2022
Revenot's Conquest
Play against hordes of skeletons or summon them yourself!
Status | In development |
Author | Beorgames |
Genre | Action, Adventure, Role Playing |
Tags | Action-Adventure, Bullet Hell, Explosions, Fantasy, Local multiplayer, Low-poly, My First Game Jam |
More posts
- Reverting back to early versionJul 05, 2022
- New bosses!Jun 28, 2022
- Revenot's Conquest Last Update!!!Jun 25, 2022
- Revenot's Conquest Class UpdatesJun 17, 2022
- No update this week 😥Jun 03, 2022
- Revenot's Conquest updated!May 27, 2022
- Revenot's Conquest First UpdateMay 20, 2022
- My first game jam!Apr 22, 2022
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