Achievements Update!


Hey there!

A lot happened since the last Devlog, so I'm summarizing all the new things here:

  • Finished integrating the new shader on all objects in the scene. 
  • Removed Code Stripping 
  • Raised Bullet pool size 
  • Optimized level up screen 
  • Optimized item pickup 
  • Changed auto save to only when the game is paused and level up 
  • Ballance Conquest Mode 
    • Reduced building damage 
    • Reduced chance of building attack 
    • Reduced mana cost of summons 
    • Reduced summon upgrade cost 
    • Raised upgrade stats of summons
  • Added different skins for the characters 
  • Added a set of obstacles around the map. These rocks will spawn depending on the difficulty level 
  • Changed the damage system to allow for higher damage 
  • Removed lights from particle effects (Hopefully this will improve the performance) 
  • Reduced the difficulty of the Goblin Shaman (it was nearly immortal depending on the class) 
  • Fixed small issues: 
    • Bloodsplash would appear when the player was healing 
    • Enemies that attack from range wasn't facing the player 
    • Fixed the equipment bonuses UI
  • Added achievements and rewards
  • Added gold rocks that can be break 
  • Changed the time to display hours instead of milliseconds 
  • Fixed the bug that would use equipped items on crafting 
  • Fixed the Ice Slash size 
  • Raised drop chance of bombs from barrels 
  • Did some minor UI adjustments

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