REDLINE: Idle Front
Build, upgrade, and unleash 5 high‑tech turrets in the ultimate idle turret‑defense challenge!
Crush endless waves, upgrade your gear, and defeat colossal bosses every 5 waves—all in a sleek, modern battlefield optimized for every device.
⚔️ Key Features
• Five Distinct Turrets—hundreds of upgrade paths
Machine Gun – rapid‑fire crit machine for consistent DPS
Shotgun – close‑range burst that shreds clustered foes
Sniper – piercing single shots that delete high-hp targets
Missile Launcher – explosive splash to clear entire lanes
Laser – continuous beam that slows enemies while melting HP
• Idle + Clicker Hybrid
Turrets auto‑fire 24/7; tap the screen to overclock their rate when you’re active for that extra burst of damage.
• Boss Every 5 Waves
Brace for towering enemies with massive HP pools that test your build and pay out heaps of cash when defeated.
• Fair Progression
Predictable enemy scaling lets you plan upgrades instead of hitting paywalls. Strategy, not luck, drives success.
• Modern Minimalist Visuals
Crisp geometric art keeps the action readable and the frame rate high—even on older phones.
Comments
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I got to Wave 47, then the game simply stopped spawning enemies. The balancing up to that point was way way too lax as well. The rate at which you gain more income outpaces the scaling of enemies by a lot. Especially the crit damage% scaling on the base tower makes bosses completely trivial, since that stat is incredibly cheap for being a multiplicative modifier.
Thanks a lot for the feedback!
We're working a lot on the balance, as we know it's quite broken now :P
There's a longer feedback form in the game, we'd really appreciate if you could take the time to check that :D
Cheers,