Aim with the mouse, click to teleport-slash through everything in the line. Kills refund your dash charges, chain into combos, climb the rank ladder (C → B → A → S → SS) , then spend your coins in THE FORGE and come back sharper.

Classes

  • BLADE dash-slash through the line. (starter)
  • ARCHER piercing shot, +15% speed. Only 2 charges. (1 boss) 
  • MAGE blast a crater at your cursor. Only 2 shards, slower. (2 bosses) 
  • BRAWLER the tank: rooted AoE punch, **+2 shards**, slow and short. (3 bosses) 
  • REAPER  wide life-drain slash; 2+ kills heal a shard. Only 2 shards. (4 bosses) 
  • BARD rallying shots that stretch your combo window. Only 2 charges. (5 bosses) 
  • VOLT the glass cannon: short-range chain lightning that seeks and   arcs, **+2 charges** — but only **1 shard**. (6 bosses) 
  • DISCUS a boomerang blade that hits on the way out AND the way back. (7 bosses) 
  • PHASE teleport to your cursor with explosions at BOTH ends. Only 2 shards. (8 bosses)
  • PRISM an instant laser the full length of the arena. Only 2 charges. (9 bosses)

Comments

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(+1)

Really fun!

Fun game!

I think needs a bit of balancing. I got all the upgrades with mage by wave 30 and then you're just overpowered.

Pros:

  • Great art style
  • Neat mechanic. Love the variety of abilities for classes and the different strategies to figure out for each one.
  • Variety of enemies. Some are still a little unclear on what they do like the purple circles.

Cons:

  • I don't understand the ladder system (C to SS) or combos. Like if they could be tied into the coins that could be neat and incentivize getting a higher score.
  • It is hard to get coins in the early game and you kind of need the Greed card to make it easier to get other cards.
  • The fireball upgrade gets overpowered. So does the one that negates enemy bullets.
  • The screen shakes on some action (I think maybe fireball) and it is really hard to see your character and enemies. I ran into them at that time.

Hey thanks a lot for the feedback!
Regarding the score, it's the amount of enemies killed in a small time window, the higher the tier the more points you make for killing enemies,

Agree about those overpowered things, I'll check something to make them less powerful :P 

(+1)

This is a great game, really like the strategy you can get and the simple graphics were a great choice to not clutter the screen

Thanks :D The idea was maximum mayhem and later on it gets hard to understand where you are already :P